Game Night Play
Co-op game with roles · “Lielais grābiens”

The Big Grab. Everyone knows only their part

You are one crew. The Hacker sees when the lasers switch off, but the Safecracker is the one who has to cross them. The Lookout sees the guard, but the Insider leads the crew. No phone shows everything, so the only way to the prize is to talk. Fast. And then you still have to decide how much to carry out.

The game is currently in Latvian; an English version is in progress.

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Free to play right now. Sign-up needs an invite code from the host of your room.

A museum building at night with searchlights crossing the sky
The Planner, nicknamed Profesors, with a rolled-up plan under his arm

The left door. No — MY left!Profesors, the Planner

Type
Co-op
Players
3–6 players
Length
about 15–25 min
Language
Latvian only
Price
Free for now

How a heist goes

Each puzzle stage is on a timer: 120, 90 or 70 seconds depending on difficulty. A mistake raises the alarm by one; a stage that times out adds two and is skipped. At six the crew is caught.

  1. A jammer with antennas

    The plan and the gadgets

    The crew has six coins and eight gadgets to choose from: a jammer, a stethoscope, insulated cutters, thermal goggles, a guard’s uniform, a coffee flask, a roomy van and a smoke bomb. The shopping cart is shared, and the screen shows which gadgets will help at this location.

  2. A laser emitter on a stand

    Four puzzle stages

    Each location has its own run of stages: doors, cameras, a laser corridor, a guard patrol, wires, a safe cracked by sound, a colored code or scattered clues. Everyone sees only their own part.

  3. A guard sitting in a chair with a flashlight and a sandwich

    Free hands

    Anyone with nothing to do in the current stage gets a quick side job: count the guards on a camera snapshot, find the right key or add up the banknotes. Three right answers in a stage take one notch off the alarm.

  4. A chest full of jewels and pearls

    The loot

    Six items with a value and a weight, and the bag has a limit. Only the Insider knows which ones sit on pressure plates, and each one taken raises the alarm. A heavy bag means a longer getaway.

  5. The crew escaping in an orange car

    The getaway

    The Driver sees the roadblocks, the Insider sees the locked gates, but the route at each junction is picked by the Hacker, who sees neither. At the end: the hideout or the handcuffs.

The crew

With fewer than six of you the roles merge, and no information is lost. If someone disconnects, their role passes for the moment to whoever has the least to do.

With three players the Planner also gets the Driver’s and Insider’s information, and the Hacker gets the Safecracker’s. With four: the Planner gets the Driver’s, the Lookout gets the Insider’s. With five: the Lookout gets the Insider’s.

Three locations

Each location has its own story, scenes, run of stages and loot. After the four stages, every heist ends with the loot and the getaway.

LocationStagesMain prize
City museumDoors → laser corridor → guard patrol → wiresA pink diamond
Central bankDoors → camera maze → colored code → safe by soundA golden egg
Night expressScattered clues → patrol → wires → safe by soundA jeweled music box

What makes it fun

Frequently asked questions

Can I play it in English?

Not yet. The game is currently in Latvian; an English version is in progress.

Are we allowed to show each other our screens?

The game does not forbid it and cannot check, but it defeats the point. It is built so that information has to be said out loud.

What puzzles are there?

Nine: doors (go when the guard is not looking), a camera maze, a colored code, a laser corridor, wires with the manual on another phone, a guard patrol, a safe cracked by sound, scattered clues and the getaway route. Each location uses four of them plus the getaway.

How does the alarm work?

The alarm runs from 0 to 6. Every mistake raises it by one, a stage that times out by two. From three the building is on high alert: stages get 15 seconds less and the timing windows shrink. At six the crew is caught.

How is the score counted?

The score is the value of the loot you got away with, and it is the same for everyone. Stars show how cleanly you did it: three stars with the alarm at 1 or less, two at 3 or less, one above that.

What are the gadgets for?

Each one helps in a particular stage: the jammer switches off cameras or one laser, the stethoscope tells you which way to turn the dial, the cutters forgive the first wrong cut, the thermal goggles widen the timing window, the uniform forgives the first time the guard spots you. The flask adds 20 seconds to every stage, the van lets you carry more, and the smoke bomb once stops the alarm one short of the top.

Is it a full game with three players?

Yes. Roles merge: the Planner also gets the Driver’s and Insider’s information, the Hacker gets the Safecracker’s. One person simply has more to keep in mind.

Goes well with this game

A game about talking under pressure is a natural fit for teams.

The other games

Assemble the crew

One person creates a room, the rest join with a four-letter code. Nothing to install. The game itself is in Latvian for now.

Play
A pink diamond on a purple cushion