Game Night Play
Hidden-role game · “Kurmju medības”

Mole Hunt. Find the traitor

You are a mining crew digging five tunnels to the gem. Except one or two of you are moles with glued-on moustaches and pink paws stuffed into gloves. The miners need three finished tunnels; the moles need three collapsed ones. Along the way there is darkness, hard rock and veins of gold, someone holds a secret special role, and even a miners’ win can be stolen by the moles at the very end.

The game is currently in Latvian; an English version is in progress.

Play

Free to play right now. Sign-up needs an invite code from the host of your room.

A mine tunnel with wooden supports and rails
Foreman Berta in red overalls with a megaphone

Crew, listen up! One of you is not a miner. I will be checking moustaches later.Foreman Berta

Type
Hidden roles
Players
4–6 players
Length
about 15–25 min
Language
Latvian only
Price
Free for now

How a mission goes

Foreman Berta (“Brigadiere Berta” in the game) runs things. First everyone secretly checks their role; the moles usually see each other. Then come five tunnels, each with its own event.

  1. A vein of gold nuggets in the mine wall

    Berta draws an event

    At the start of every tunnel Berta turns over a mine event card that changes the rules for that tunnel: darkness, hard rock, a vein of gold, orders with no vote, or the “Rock Splitting” mini-game, whose winner becomes the leader.

  2. A miner with a pickaxe

    The leader picks a team

    The mission leader chooses who goes digging. Team size depends on the mission and the number of players. The leader changes after every mission.

  3. A card back showing a miner’s helmet

    Everyone votes

    A lit lantern means “approve”, a dark one “reject”. Only a strict majority approves the team, and usually all votes are shown. The journal lets you look back at every earlier vote.

  4. A pickaxe splitting a blue crystal

    The team digs in secret

    Each team member plays a “Dig” or “Sabotage” card. Miners can only dig. The cards are shuffled and only the totals are shown. Meanwhile everyone outside the team calls whether the tunnel will hold.

  5. A pink paw sawing through a tunnel support

    The tunnel holds or collapses

    Usually a single sabotage is enough to bring the tunnel down. The mine map at the top shows every dug and collapsed tunnel. Then comes talking time — 30, 60 or 90 seconds — and the next mission.

  6. Unmasked moles in helmets glaring suspiciously

    The moles’ last chance

    If the miners finish three tunnels and the Master is in play, the moles reveal themselves and together point at the player they think is the Master. If they are right, the moles win.

Special roles

In the room the host chooses: no special roles, some (the Master, the Inspector and the Blaster) or all of them. Everyone knows which roles are in play; nobody knows who has them.

Everyone else is an ordinary miner, who can only dig, or an ordinary mole, who can dig or sabotage. Roles are revealed at the end of the game.

Moles and teams

The number of moles and the team sizes for the five missions. With four players and no special roles, the lone mole needs only two collapsed tunnels.

PlayersMolesTeam size per mission
412, 2, 2, 3, 2
522, 3, 2, 3, 3
622, 3, 4, 3, 4

What makes it fun

Frequently asked questions

Can I play it in English?

Not yet. The game is currently in Latvian; an English version is in progress.

What is the best number of players?

Four to six can play, but it works best with five or six: then there are two moles and more to argue about.

What are the mine events?

Seven: “Calm Shift” (nothing changes), “Hard Rock” (the tunnel collapses only with two sabotages), “Darkness” (votes are secret, only the tally is shown), “Gold Vein” (the tunnel counts twice), “Echo” (the leader secretly learns one card), “Foreman’s Orders” (the team goes in without a vote) and “Rock Splitting” (the mini-game winner leads this tunnel). Events can also be switched off.

Do the moles know who the other mole is?

Usually, yes: moles see each other on the role card. The exception is the Lone Mole, who does not know the other mole and is not known by them. Miners see nothing, except the Master, who knows one mole.

Can you see who sabotaged?

Usually not. The cards are shuffled, and the game shows only how many were “Dig” and how many “Sabotage”. The exceptions: the Lookout’s searchlight once reveals one card to everyone, and during the “Echo” event the leader secretly learns what one card was.

What is the moles’ last chance?

If the miners finish three tunnels and the Master is in play, the moles reveal themselves and have a minute to point at the Master. If the player they point at most is the Master, the moles win. So the Master has to use what he knows carefully.

What do players outside the team do?

While the team digs, everyone outside it calls whether the tunnel will hold or collapse. The calls are shown in the result, and each right one is worth a point. It does not change who wins — a side wins.

What if the team is not approved?

Leadership passes to the next player, who proposes a new team. Five rejected teams in a row mean a win for the moles.

How long is the talking time?

30, 60 or 90 seconds, as the host chooses. The host can also skip it.

Goes well with this game

A bluffing game suits groups that do not take being accused personally.

The other games

Which of you is the mole?

One person creates a room, the rest join with a four-letter code. Nothing to install. The game itself is in Latvian for now.

Play
An unmasked mole in a miner’s helmet